The new Dungeons & Dragons book Eberron: Forge of the Artificer is a slim volume overall, but it takes the space to pack in a boatload of new feats. These are all tied to Dragonmarks, symbols that grant powers and advantages to various characters in Eberron. Basic Dragonmark feats can be acquired at any level in an Eberron campaign, while Greater Mark feats show up later as upgrades to Dragonmarks.
In total, Eberron: Forge of the Artificer introduces 28 new feats. 13 of these are Dragnonmark feats, 14 are Greater Marks, and one is an Epic Boon for any level 19 character in an Eberron campaign. With so much to choose from, it would be a waste not to pick feats when leveling in Eberron.
All Dragonmark Feats In Eberron: Forge of the Artificer
Dragonmark feats can be acquired by characters from the start, often arising from specific backgrounds in Eberron. Aside from the Aberrant Dragonmark, each of these bears certain hallmarks, adding 1d4 to certain skill checks and opening up a unique spell list for anyone with Spellcasting or Pact Magic.
Feat
Benefits
Aberrant Dragonmark
- Aberrant Fortitude - Add 1d4 to failed Constitution saving throws
- Aberrant Magic - Know a Sorcerer cantrip and level one spell
- Aberrant Surge - Use Hit Point Die for chance to deal extra damage
Mark of Detection
- Deductive Intuition - Add 1d4 to Investigation and Insight checks
- Magical Detection - Extra uses of detect magic & detect poison and disease
- Spells of the Mark - Access to nine Mark of Detection spells
Mark of Finding
- Hunter's Intuition - Add 1d4 to Perception and Survival checks
- Finder's Magic - Extra uses of hunter's mark
- Spells of the Mark - Access to nine Mark of Finding spells
Mark of Handling
- Wild Intuition - Add 1d4 to Nature and Animal Handling checks
- Primal Connection - Extra uses of animal friendship & speak with animals
- Monstrous Connections - Use animal friendship & speak with animals on monstrosities
- Spells of the Mark - Access to nine Mark of Handling spells
Mark of Healing
- Medical Intuition - Add 1d4 to Medicine checks and checks with the Herbalism Kit
- Healing Touch - Extra uses of cure wounds & lesser restoration
- Spells of the Mark - Access to nine Mark of Healing spells
Mark of Hospitality
- Ever Hospitable - Add 1d4 to Persuasion and Brewer's Supplies/Cook's Utensils checks
- Innkeeper's Magic - extra uses of purify food and drink and unseen servant
- Spells of the Mark - Access to nine Mark of Hospitality spells
Mark of Making
- Artisan's Intuition - Add 1d4 to Arcana checks and Artisan's Tools checks
- Spellsmith - Know mending, extra uses of magic weapon
- Spells of the Mark - Access to nine Mark of Making spells
Mark of Passage
- Courier's Speed - Speed increases by five feet
- Intuitive Motion - Add 1d4 to Athletics and Acrobatics checks
- Magical Passage - Extra uses of misty step
- Spells of the Mark - Access to nine Mark of Passage spells
Mark of Scribing
- Gifted Scribe - Add 1d4 to History checks and Calligrapher's Supplies checks
- Know message, extra uses of comprehend langugages and magic mouth
- Spells of the Mark - Access to nine Mark of Scribing spells
Mark of Sentinel
- Sentinel's Intuition - Add 1d4 to Insight and Perception checks
- Guardian's Shield - Extra uses of shield
- Vigilant Guardian - Swap places with creature hit by attack roll within five feet
- Spells of the Mark - Access to nine Mark of Sentinel spells
Mark of Shadow
- Cunning Intuition - Add 1d4 to Stealth and Performance checks
- Shape Shadows - Know minor illusion, extra uses of invisibility
- Spells of the Mark - Access to nine Mark of Shadow spells
Mark of Storm
- Windwright's Intuition - Add 1d4 to Acrobatics checks and Navigator's Tools checks
- Storm's Boon - Resistance to Lightning damage
- Storm Magic - Know thunderclap, extra uses of gust of wind
- Spells of the Mark - Access to nine Mark of Storm spells
Mark of Warding
- Warder's Intuition - Add 1d4 to Investigation checks and Thieves' Tools checks
- Wards and Seals - Extra uses of alarm and mage armor
- Spells of the Mark - Access to nine Mark of Warding spells
All General Feats (Greater Marks) In Forge Of The Artificer
Artificer in armor working on a giant machine in Dungeons & Dragons
General Feats upgrade standard Dragonmarks, adding ability score increases and upping the effects of Dragonmark features. If you're making extensive use of your Dragonmark feat, you'll definitely want to upgrade to Greater Dragonmarks at level four.
Feat
Benefits
Greater Aberrant Mark
- Ability Score Increase - Constitution
- Improved Fortitude - Aberrant Fortitude uses 1d6
- Mark of Inspiration - Roll to gain temp HP and deal Force damage when casting cantrips
Greater Mark of Detection
- Ability Score Increase (Any)
- Improved Intuition - Mark of Detection uses 1d6
- Shared Detection - Give Magical Detection's see invisibility to allies as well
Greater Mark of Finding
- Ability Score Increase (Any)
- Improved Intuition - Hunter's Intuition uses 1d6
- Improved Finding - Finder's Magic hunter's mark doubles in range
Greater Mark of Handling
- Ability Score Increase (Any)
- Improved Intuition - Wild Intuition uses 1d6
- Improved Handling - Mount can move or attack after player lands melee attack roll
- Subdue Animal - Inflict Frightened on beast or montrosity
Greater Mark of Healing
- Ability Score Increase (Any)
- Improved Intuition - Medical Intuition uses 1d6
- Improved Healing - Healing Touch can cast cure wounds more often and avoid low rolls
Greater Mark of Hospitality
- Ability Score Increase (Any)
- Improved Intuition - Ever Hospitable uses 1d6
- Inspired Hospitality - Purify food and drink can be modified to greater effect
Greater Mark of Making
- Ability Score Increase (Any)
- Improved Intuition - Artisan's Intuition uses 1d6
- Improved Making - Spellsmith casts magic weapon at level three
Greater Mark of Passage
- Ability Score Increase (Any)
- Improved Intuition - Intuitive Motion uses 1d6
- Inspired Passage - Magical Passage misty step can also move allies
Greater Mark of Scribing
- Ability Score Increase (Any)
- Improved Intuition - Gifted Scribe uses 1d6
- Inspired Scribing - Cimprehend languages can help allies and allow telepathy
Greater Mark of Sentinel
- Ability Score Increase (Any)
- Improved Intuition - Sentinel's Intuition uses 1d6
- Improved Sentinel - Vigilant Guardian adds a weapon attack or Unarmed Strike
Greater Mark of Shadow
- Ability Score Increase (Any)
- Improved Intuition - Cunning Intuition uses 1d6
- Improved Shadow - Shape Shadows casts invisibility at level three
Greater Mark of Storm
- Ability Score Increase (Any)
- Improved Intuition - Windwright's Intuition uses 1d6
- Improved Storm - Storm Magic gust of wind grants a fly speed of 60 feet
Greater Mark of Warding
- Ability Score Increase (Any)
- Improved Intuition - Warder's Intuition uses 1d6
- Improved Warding - Use a reaction to impose Disadvantage on attack rolls in range
Potent Dragonmark
- Ability Score Increase - Dragonmark ability score
- Dragonmark Preparation - Spells of the Mark list spells always prepared
- Dragonmark Spellcasting - Extra spell slot for Dragonmark feat spells
Eberron: Forge Of The Artificer's Epic Boon Feat
Finally, Eberron: Forge of the Artificer comes with a single Epic Boon for level 19+. This feat is mostly useful for its spell access, but it also lets one ability score be increased by a point beyond the typical feat cap of 20, so long as it stays under 30.
Feat
Benefits
Boon of Siberys
- Abililty Score Increase (Any, goes above 20)
- Aberrant Magic - Extra uses of a level 8 or lower Sorcerer or Siberys Dragonmark spell
Dragonmarks might not work exactly as they did in the Dungeons & Dragons 2014 ruleset, but the abundance of new feats makes it clear that they're not going away any time soon.
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