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"They could just try it and see how it feels"
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(Image credit: Sandfall Interactive)
Clair Obscur: Expedition 33 creative director Guillaume Broche says Xbox Game Pass "lowered that barrier of entry" for his beloved turn-based RPG, which sits in a genre that "might put people who prefer more real-time action games off."
In a new post on the official Xbox Wire blog, it's revealed that Clair Obscur: Expedition 33 was 2025's biggest new third-party game launch on Game Pass – definitely no small feat, but it's perhaps unsurprising given its immense popularity and success. Broche tells Xbox Wire: "This year has been so far beyond what any of us could have imagined, and it's down to how passionate and supportive our fans have been to make that a reality. It's really nerve-wracking to be a new studio releasing our first game, but the support of everyone has really made everything feel like a dream."
It's not necessarily that the game's popularity led to its huge Game Pass stats, though, as Broche suggests it may have worked the other way around – at least, in part. Being on Xbox's subscription service allowed for "a lot of people" to "try our game when maybe they might not have before," he explains.
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"The turn-based RPG genre has a lot of fans but sometimes it might put people who prefer more real-time action games off, but Game Pass lowered that barrier of entry," he continues. "They could just try it and see how it feels. So a lot of curious players could start the game, explore Lumière and the early game, and realize there's a lot to enjoy here, even if they weren't expecting it at first."
Clair Obscur: Expedition 33 has had an amazing year – it's bagged a record-breaking number of nominations at The Game Awards 2025, and it already won seven accolades at the Golden Joystick Awards, including the Ultimate Game of the Year award. We'll just have to wait and see how many of those Game Awards nominations turn into wins next week on December 11.
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Catherine LewisSocial Links NavigationDeputy News EditorI'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
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Clair Obscur: Expedition 33's record-high nominations at The Game Awards proves what I've been saying for the past 8 months
Clair Obscur: Expedition 33 director doesn't think sales and awards success should change the studio: "What we want to do is exactly what we wanted to do when we started"
"After Baldur's Gate 3, I didn't think we'd be in this position": The team behind Clair Obscur: Expedition 33 can't quite believe they've matched Larian's award wins
Despite the JRPG love letter dominating award shows, Clair Obscur: Expedition 33 creative lead insists the game really was "not supposed to be big"
Clair Obscur: Expedition 33 director says AAA-sized "scope and budget" might have made it worse, actually, because "not artificially padding out the game time excessively" was key to the RPG's success
Clair Obscur: Expedition 33 studio's next game won't necessarily be an RPG: "We don't want to be constrained by story, art style or gameplay"
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