By
Kyle Gratton
Published 10 minutes ago
Kyle Gratton is an editor and writer based out of Kansas City. He received a bachelor's degree, dual majoring in English and History with a minor in Film and Media Studies, and has been a senior staff writer and reviewer for Screen Rant's Gaming section since 2021, with roles in editorial, and various freelance projects.
A terminal Midwesterner who graduated from the University of Kansas, Kyle also has knowledge and interest in literature, film, film adaptions of literature, and history.
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Now that more players are trickling into the endgame stages of ARC Raiders, there's a noticeable, growing frustration over the drop rate of blueprints. It's a symptom of a larger issue, in which ARC Raiders doesn't have much of an endgame to speak of. After completing every available quest and upgrading all your workbenches, all that's really left is blueprint collecting, weekly Trial competitions, Expedition prep, and PvP for PvP's sake.
There are currently 74 blueprints to be found in ARC Raiders, and it's understandable that players want to "complete" the game. I also find myself wondering when I'll finally find the next blueprint; I've only earned 17 in about 85 hours, and some of them came from quest rewards. But I'm here to tell you that you need to stop worrying about finding all the blueprints in ARC Raiders – you're thinking about them all wrong.
You’re Not Supposed To Find Every Blueprint In ARC Raiders
Blueprint hunting has become a de facto endgame activity for players who have latched onto ARC Raiders. They're very rare but always potentially in the next place you search, and finding one can be transformative to how you approach the game. The reality is: blueprint hunting isn't necessarily meant to be an endgame activity.
Their incredible scarcity is by design. I can undertake a single raid to loot Stella Montis and come away with more pink-rarity items than blueprints I've acquired in my entire time playing the game. The only explanation for such a low drop rate is that they are meant to be found at an exceptionally slow pace compared to the other items in the game, and this makes perfect sense when considering ARC Raiders' current meta-progression.
The Expedition Project is currently positioned as the game's final goal. You retire your Raider and start from scratch – with a few permanent rewards for your efforts. Crucially, your blueprints are wiped by an Expedition. Theoretically, this makes each Raider you embody a unique run through the game's progression ladder.
The blueprints you happen to find with your second Raider will probably be different than those you had on your first, informing which items you have easy crafting access to, and subsequently impacting how you play the game. This variation will, conceivably, only grow as more blueprints and different Projects are introduced to ARC Raiders.
Finding Every Blueprint Is Designed To Take A Very Long Time
The other option is never opting into an Expedition, at which point virtually the only long-term goal you'll have is collecting blueprints. Get all 74 and it's over. But the issue isn't really that you get blueprints too infrequently; it's that ARC Raiders at large doesn't have an especially compelling endgame – at least for some who have a total playtime far above average.
ARC Raiders will get more content – December's upcoming update will add a new map condition, another event, and more – which should assuage some concerns, but unless there is a drastic change to the late-game loop, players who have grown bored with the straightforward ebb and flow of building a depleting their stash won't be satisfied. If you don't plan on doing an Expedition, and continue to blueprint hunt, at least you have something to work towards for a long time.
But as it currently stands, blueprints seem to be an intentional part of the Expedition loop. Every eight weeks or so, you have the opportunity to wipe your slate clean, and potentially put an interesting new twist on raiding with different blueprints. Completionists probably don't like to hear it, but you're not really supposed to find every blueprint in ARC Raiders.
10/10
ARC Raiders
10 stars 9 stars 8 stars 7 stars 6 stars 5 stars 4 stars 3 stars 2 stars 1 star Like Follow Followed Extraction Shooter Third-Person Shooter Survival Systems
OpenCritic Reviews
Top Critic Avg:
87/100
Critics Rec:
91%
Released
October 30, 2025
ESRB
Teen / Violence, Blood
Developer(s)
Embark Studios
Publisher(s)
Embark Studios
Engine
Unreal Engine 5
7 Images






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Genre(s)
Extraction, Shooter, Third-Person Shooter, Survival
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